"I'll take Creative Studying for 200, Alex."
Jeopardy game
prepares students for finals
he students in CBE 324, Transport Phenomena Laboratory, discovered a new method of study when they came to class late last semester: competing in the game show Jeopardy. Laboratory manager Eric Codner put the game together using a PowerPoint application, a classroom projector and two laptop computers.
Each armed with a handheld response trigger, the students raced against their classmates to be the first to answer questions in categories such as “Rust never sleeps” and “So you want to be a milliliter.” Codner based the questions on technical topics covered throughout the semester, using the game as a tool to review the course materials.
Students earned points for correct answers in the Jeopardy and Double Jeopardy rounds, then wagered points in the Final Jeopardy round to determine the winner of the prizes: a choice of movie passes or a copy of the lab safety video.